


However, if you focus on verticality ASAP, you don't have to abandon it or tear it down. It may be easier to abandon than tear it all down once you get more recipes and Tier unlocks.

It's almost a given that your very first "startup" base is going to be a throwaway. Once you get Iron Wire, you can make Stitched Plate out of a single node pair. If you plan your base in the right area, near several Iron nodes, you can have all 3 (Plates, Rods, Screws) within arm's reach.Īs you progress, you can dedicate all nodes in a group (they're rarely just a single Iron node, usually 2, 3 or 4) to a single product. Either way, you're going to need a new line for one or the other, and Iron nodes are plentiful. This is because the recipe pool is the smallest it will essentially be throughout the game. Once you get Cast Screws, convert your Rod maker into a Screw maker, and set up another Rod line, or just drop another miner somewhere to make Screws. The best way to unlock cast screws is to gather a few hard drives when first starting a game. Make Rods, split them into 2 containers, then run one line out to make screws. Let’s go over a little bit over the criteria this tier list is based on. However, you have to do Rods-to-Screws until you get Cast Screws. In this Alternate Recipe tier list for Satisfactory, I will go over how alternate recipes stack up against their original recipes regarding power, buildings, resources, and items required. For example, you know about Cast Screws, and you need that recipe at the start of the game. Once you learn which alternates are the most beneficial, you can plan your new game with them in mind. "Difficulty scaling" is an obstacle to overcome.
